- Soft-lock and Adhesion: Used in most console first-person shooters to help players move the crosshair over their enemies. Soft-lock slows the look speed down when the crosshair passes over an enemy. Adhesion rotates the players look rotation towards an enemy when the crosshair is over an enemy and the player is strafing or firing
- Ironsight Snap: Most prominently a feature of Call of Duty 4. When the player pulls the trigger to go to aim down sights, the crosshair is rotated so that the player aims at the nearest enemy
- Fantasy Football: This is one of my non-video game hobbies that I think has taught me some important lessons about gaming in general. Specifically about persistence, statistics, anaylsis, and shit-talk
- Nike+: The running shoe giant is turning jogging into an MMORPG
- World of Warcraft: I had better write down my lessons from WoW before Warhammer Online comes around and I'm focusing more on what's wrong with WoW. I learned a great deal playing this game for almost two years. Persistence and measured progress being the most obvious take aways. The game did it so well (leveling) and so poorly (honor). I think Infinity Ward played alot of WoW when desiging CoD 4
Tuesday, September 9, 2008
Long Hiatus
Yikes, the last time I wrote about anything Game Design related was August 18th. I've just been so distracted with games quite honestly, that I haven't had much to talk about yet. But I can at the very least brainstorm some possible ideas for articles out loud.
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